OpenSceneGraph 3.0 Beginner's Guide
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Contents:
Chapter 1: The Journey into OpenSceneGraph
Chapter 2: Compilation and Installation of OpenSceneGraph
Chapter 3: Creating Your First OSG Program
Chapter 4: Building Geometry Models
Chapter 5: Managing Scene Graph
Chapter 6: Creating Realistic Rendering Effects
Chapter 7: Viewing the World
Chapter 8: Animating Scene Objects
Chatper 9: Interacting with Outside Elements
Chapter 10: Saving and Loading Files
Chapter 11: Developing Visual Components
Chapter 12: Improving Rendering Efficiency
OpenSceneGraph 3.0 Beginner's Guide
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Chapter 1: The Journey into OpenSceneGraph
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Chapter 1: The Journey into OpenSceneGraph
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