OpenSceneGraph 3.0 Beginner's Guide
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Contents:

  • Chapter 1: The Journey into OpenSceneGraph
  • Chapter 2: Compilation and Installation of OpenSceneGraph
  • Chapter 3: Creating Your First OSG Program
  • Chapter 4: Building Geometry Models
  • Chapter 5: Managing Scene Graph
  • Chapter 6: Creating Realistic Rendering Effects
  • Chapter 7: Viewing the World
  • Chapter 8: Animating Scene Objects
  • Chatper 9: Interacting with Outside Elements
  • Chapter 10: Saving and Loading Files
  • Chapter 11: Developing Visual Components
  • Chapter 12: Improving Rendering Efficiency
OpenSceneGraph 3.0 Beginner's Guide
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